~SPELL_REV/SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 15.3 ~SPELL_REV/SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 15.3 ~SPELL_REV/SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 15.3 ~SPELL_REV/SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 15.3 ~SPELL_REV/SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 15.3 ~SPELL_REV/SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 15.3 ~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10 ~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10 ~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 ~TP2_File~ #language_number #component_number // Component Name The top of the file is the 'oldest' mod When making modfiles now, I only have the lang.zip zipped and the rest unpacked when playing. ![]() I found that around the 4k mark was where the game was crashing. To answer a previous question about amount of files in override folder, I don't think there is a limit if unpacked, but there definately is a problem if the modfile.zip file contains the override folder and contains a large amount of files. I currently have installed both dialog.tlk in patch.obb as well as dialog.tlk removed from patch.obb (two patch.obbs, just need to rename them before playing) as a testing ground. Would you be able to upload your WeiDU.log for your install? I will have a try and see what happens. I don't use many mods in my Android install. I haven't had problems with BGEE for the mods I have been using with the dialog.tlk (lang = en_US) in (and out) of the patch.obb. I have been reading about the problems (and solution that & yourself used) you have been having with interest. I use a Bluetooth keyboard these days but was using only Hacker's KB in the early days with no I have been away from my keyboard for a couple of weeks. If that doesn't work, let me know and I will have a play to find out. From memory, it was CTRL-Enter to open the console in BG. I also use the 'Transparent' theme to allow me to see underneath. This makes the keyboard available in the notification tray, just swipe down and select it to open. ![]() Hi to bring up the Hacker's Keyboard withour having a hardware keyboard, just pop into the settings and tick 'Use Permanent notification'.
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